A boy, a helmet, and an intergalactic legacy! Sam Alexander isn’t just any teenager; he’s been recruited to the Nova Corps, the universe’s police force. And it’s his job to look after his family and his planet as the high-flying hero Nova!
This cosmic hero rockets into battle in this expansion pack, which introduces Nova as a new playable hero along with his fifteen signature cards. With a pre-built Aggression deck ready to play from the get-go, you’ll be able to tackle your enemies with Nova’s wildcard gameplay from the moment you open the box. With lots of uses for “wild” resources and some powerful, efficient event cards, Nova is a thrilling hero who can contribute to any team!
Also, for the first time, this hero pack comes with a bonus modular encounter set featuring the ridiculously sturdy Armadillo!
Like a Human Rocket
When he’s not fighting crime, Sam Alexander (Nova, 1B) is like any other teenage boy. But when trouble rears its head, Sam can search his deck for his signature Supernova Helmet (Nova, 9), the source of his powers and the cornerstone of his playstyle. If he uses a “wild” resource to pay for his ability, then the helmet goes directly into play, allowing him to launch into battle with little to no setup time!
In his hero form, Nova (Nova, 1A) is a powerful burst character with lots of low-cost events. The Supernova Helmet is the only upgrade among his signature cards, and with its ability to consistently generate “wild” resources, Nova can use it to pay for cards like Lightspeed Flight (Nova, 4) and Pot Shot (Nova, 5) without sacrificing any other cards from his hand. With Ms. Marvel (Nova, 2) letting you get multiple uses out of the same event and Nova’s innate ability letting you ready his helmet, you’ll start stacking up threat removal and damage before you even know it. If you’re ready to clear out lots of minions or side schemes, then be sure to Unleash Nova Force (Nova, 6) to gain unstoppable momentum. Even if you’ve completely exhausted your Supernova Helmet, you can still utilize your Connection to the Worldmind (Nova, 7) to help pay for your events, which means Nova will almost always be ready for some serious burst power.
The rest of Nova’s pre-built deck perfectly complements his playstyle. With The Locust (Nova, 10) on hand, you can get multiple uses out of Aggression events like Pitchback (Nova, 12) and One by One (Nova, 14). Utilize Fluid Motion (Nova, 16) to take advantage of all the Attack events you’ll be playing, and if you ever need to switch to alter-ego form, you can use Everyday Hero (Nova, 19) to help pay for another player’s card and keep the momentum going. The high amount of “wild” resources in Nova’s deck can also help you pay for cards like No Quarter (Nova, 13), which requires that you spend at least one “physical” resource in order to play it—since “wild” resources count as all resource types, you can always fall back on the Supernova Helmet to help you pay for it!
Tough as Nails
As we mentioned earlier, the Nova Hero Pack is the first hero pack that also comes with a bonus modular encounter set! This set features the ultra-tough Armadillo (Nova, 29), a Brute minion with the unique ability to stack up multiple tough status cards at once. Only one tough status card is discarded when Armadillo would take damage (unless the attack has piercing), which means the more times you let him activate, the harder he becomes to defeat! Armadillo on his own is already “tough” to deal with, but with cards like Rollin’, Rollin’ (Nova, 30) and Tough it Out (Nova, 32) also added to the mix, it’s clear that this encounter set can make any situation significantly harder!
Like all other modular encounter sets, the Armadillo set can be added to any scenario for some extra challenge. Test your mettle and see if you can defeat this resilient foe!
Nova Corps Champion
With unlimited burst potential and some wild thrills, Nova is a fantastic hero eager to join his fellow Champions in the battle against the Sinister Six.
*This is an expansion set and requires the Marvel Champions core set to play.